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3D Character Artist (WFH)

Hyperverse Studios Verified employer

Actively hiring · Posted 3d ago · JEV26107F17E4673F

Salary₹2,00,000 – ₹3,10,000 per year
Experience1 yr
LocationChennai, Tamil Nadu
Work modeRemote · Full time
Openings1
IndustryComputer Services , Computer Services

Job description

About the job:We are looking for a 3D Character Artist to help create high-quality, game-ready characters, creatures, clothing, accessories, and related assets for our game.

Key Responsibilities:

1. Create 3D characters and creatures from concept art, references, and creative direction.

2. Develop characters from blockout and high-poly sculpting through retopology, UVs, baking, texturing, and final presentation.

3. Sculpt believable anatomy, facial features, clothing, accessories, and surface details.

4. Create realistic or stylized details while maintaining the required artistic direction and proportions.

5. Build clean, optimized game-ready meshes suitable for real-time use.

6. Create PBR textures and materials using Substance 3D Painter or equivalent tools.

7. Prepare and optimize character assets for Unreal Engine 5, including appropriate LODs and real-time considerations.

8. Work with concept artists, animators, riggers, and other team members to understand requirements and make necessary revisions.

9. Take ownership of assigned character assets and deliver them within agreed timelines.

10. Review feedback, identify issues, and independently improve the asset until it meets the required quality standard.

11. Explore and use AI-assisted workflows where appropriate to improve ideation, reference exploration, or production efficiency while maintaining artistic and technical quality.

Assessment & Selection:

Shortlisted candidates may be asked to complete a practical 3D Character Artist assessment. The assessment will evaluate modeling, sculpting, detailing, production workflow, technical execution, and overall artistic quality. Candidates whose assessment meets the required standard may be invited for a technical discussion/round. Please ensure your portfolio clearly demonstrates relevant 3D character modeling, sculpting, texturing, and game-ready asset work.

Benefits:

1. Remote / Work from home

2. Flexible schedule

3. Opportunity to work on an original Unreal Engine 5 game project

4. Collaborative game-development environmentWho can apply:Only those candidates can apply who:have minimum 1 years of experienceare Computer Science Engineering studentsSalary:₹ 2,00,000 - 3,10,000 /yearExperience:1 year(s)Deadline:[hidden]:59:59Skills required:Autodesk Maya, 3D Modeling, Blender 3D, Unreal Engine, ZBrush and Substance PainterOther Requirements:Strong understanding of 3D character modeling and digital sculpting.Proficiency in ZBrush, Blender, Maya, or equivalent tools.Understanding of human/creature anatomy, proportions, topology, and silhouette.Knowledge of retopology, UV unwrapping, high-to-low baking, and PBR texturing.Experience with Substance 3D Painter or equivalent texturing software.Understanding of creating game-ready and optimized 3D assets.Basic to good understanding of Unreal Engine and real-time asset workflows.Strong attention to detail and visual quality.Ability to understand references and follow an established art direction.Ability to work independently while collaborating effectively with the team.A strong portfolio demonstrating character modeling, sculpting, texturing, and game-ready work.Experience with Unreal Engine 5.Experience with creature, historical, or culturally inspired character design.Knowledge of LOD creation, Nanite-aware workflows, and real-time optimization.Familiarity with AI tools for 3D art, references, ideation, or workflow enhancement.Experience with facial details, clothing, accessories, or hair workflows.We are looking for someone with a strong foundation in 3D character art who can take ownership of assigned work, understand feedback, collaborate with the team, and deliver production-quality results.Portfolio quality and practical skills are more important than formal qualificationsAbout Company:Hyperverse Studios is an entertainment studio based in India. We're building our first game, a grounded story about loyalty, choice, and consequence. No noise. Just the game.

Responsibilities

We are looking for a 3D Character Artist to help create high-quality, game-ready characters, creatures, clothing, accessories, and related assets for our game.

Key Responsibilities:

1. Create 3D characters and creatures from concept art, references, and creative direction.

2. Develop characters from blockout and high-poly sculpting through retopology, UVs, baking, texturing, and final presentation.

3. Sculpt believable anatomy, facial features, clothing, accessories, and surface details.

4. Create realistic or stylized details while maintaining the required artistic direction and proportions.

5. Build clean, optimized game-ready meshes suitable for real-time use.

6. Create PBR textures and materials using Substance 3D Painter or equivalent tools.

7. Prepare and optimize character assets for Unreal Engine 5, including appropriate LODs and real-time considerations.

8. Work with concept artists, animators, riggers, and other team members to understand requirements and make necessary revisions.

9. Take ownership of assigned character assets and deliver them within agreed timelines.

10. Review feedback, identify issues, and independently improve the asset until it meets the required quality standard.

11. Explore and use AI-assisted workflows where appropriate to improve ideation, reference exploration, or production efficiency while maintaining artistic and technical quality.

Assessment & Selection:

Shortlisted candidates may be asked to complete a practical 3D Character Artist assessment. The assessment will evaluate modeling, sculpting, detailing, production workflow, technical execution, and overall artistic quality. Candidates whose assessment meets the required standard may be invited for a technical discussion/round. Please ensure your portfolio clearly demonstrates relevant 3D character modeling, sculpting, texturing, and game-ready asset work.

Benefits:

1. Remote / Work from home

2. Flexible schedule

3. Opportunity to work on an original Unreal Engine 5 game project

4. Collaborative game-development environment

Key skills

How to apply

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  2. Apply with one tap — your profile is shared directly with Hyperverse Studios.
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