Junior Game Developer - Internship (WFH)
Magic Orbit Studios Verified employer
Actively hiring · Posted 1d ago · JEV2610AB34BE78EA
Job description
About the internship:Selected intern's day-to-day responsibilities include:
1. Core Logic Implementation: Program the main puzzle mechanics, focusing on the dynamic 'Cause and Effect' block linkage systems and grid system. More Details will be given during interview.
2. Modular Systems Setup: Build a data-driven, modular environment pipeline using Unity ScriptableObjects to allow easy propagation of mesh variants, material swaps, and foliage overlays without manual placement.
3. Responsive Layout Engine: Implement the math and layout logic to ensure the game screen dynamically scales and adapts across Landscape PC/Console and Mobile aspect ratios, utilizing a bottom-center pivot layout that shifts the grid southward for optimal touch ergonomics.
4. Optimization & Build Delivery: Maintain clean C# architectures, resolve script errors, and manage efficient pipelines for compiling stable PC and mobile prototypes.
5. Coordinating with Game Director and Senior Developers for Implementation.Who can apply:Only those candidates can apply who:are available for the work from home job/internshipcan start the work from home job/internship between 6th Oct'26 and 10th Nov'26are available for duration of 3 monthshave relevant skills and interests* Women wanting to start/restart their career can also apply.are Computer Science Engineering studentsStipend:INR₹ 1,500 - 3,500 /monthDeadline:[hidden]:59:59Other perks:Certificate, Flexible work hours, 5 days a weekSkills required:C# and Unity EngineOther Requirements:1. Strong proficiency in Unity and C# with a solid understanding of vector math, game programming design patterns, and UI/UX responsiveness.2. Familiarity with data-driven architecture in Unity (ScriptableObjects, custom inspectors, or editor tooling).3. Exceptional logical reasoning skills—you enjoy solving architectural hurdles just as much as puzzle design challenges.4. Organized version control habits (Git/GitHub) and clear communication workflows using Slack.5. A strong affinity for high-concept, specialized logic, or narrative-driven puzzle games.6. Self-Driven Team Player: Proactively takes ownership of tasks and independently solves problems without needing hands-on management.About Company:Magic Orbit Studios is an independent game development studio focused on creating original, deeply innovative, player-captivating games and IPs that redefine interactive storytelling and play. Operating under the motto 'Universe, Playful ;', the studio aims to position India at the forefront of the global gaming industry through scalable, player-captivating interactive experiences.
Additional information:
Stipend Structure:
Fixed pay: ₹ 1,000 - 2,500 /month
Incentive pay: ₹ 500 - 1,000 /month
Responsibilities
Selected intern's day-to-day responsibilities include:
1. Core Logic Implementation: Program the main puzzle mechanics, focusing on the dynamic 'Cause and Effect' block linkage systems and grid system. More Details will be given during interview.
2. Modular Systems Setup: Build a data-driven, modular environment pipeline using Unity ScriptableObjects to allow easy propagation of mesh variants, material swaps, and foliage overlays without manual placement.
3. Responsive Layout Engine: Implement the math and layout logic to ensure the game screen dynamically scales and adapts across Landscape PC/Console and Mobile aspect ratios, utilizing a bottom-center pivot layout that shifts the grid southward for optimal touch ergonomics.
4. Optimization & Build Delivery: Maintain clean C# architectures, resolve script errors, and manage efficient pipelines for compiling stable PC and mobile prototypes.
5. Coordinating with Game Director and Senior Developers for Implementation.
Key skills
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