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3D Designer - Fresher

Oodles Technnologies Private Limited Verified employer

Actively hiring · Posted 1d ago · JEV2610D6BBCB2A8F

Salary₹2,00,000 – ₹3,00,000 per year
ExperienceFreshers welcome
LocationSohna, Haryana
Work modeRemote · Full time
Openings1
IndustryComputer Services

Job description

About the job:Oodles Technologies is a leading information technology & consulting firm, committed to enhancing the value of enterprises through cutting-edge technology solutions. We are looking for a proactive and motivated 3D designer to join our dynamic team. We're looking for an early-career Blender 3D artist to support our game development team on an ongoing basis. The role covers 3D modeling, basic VFX, and animation work, using both manual workflows and AI-assisted tools. This is a standing requirement since the game dev team always needs artist support, so we're looking for someone eager to learn and grow into the role with guidance from the team.

Key Responsibilities:

1. Create basic 3D models (props, simple characters, environment pieces) under guidance

2. Assist with texturing and UV unwrapping

3. Support basic VFX work (particle effects, simple shaders) using Blender

4. Learn and apply rigging and animation basics for simple objects/characters

5. Use AI-assisted tools (texture generation, retopology helpers, etc.) to speed up work, while also building manual skills

6. Help prepare and export assets for use in Unreal Engine (and Unity, if applicable)

7. Take feedback from senior artists/developers and iterate on assets

8. Handle day-to-day small asset requests to keep the game dev pipeline movingWho can apply:Only those candidates can apply who:Salary:₹ 2,00,000 - 3,00,000 /yearExperience:No experience requiredDeadline:[hidden]:59:59Other perks:5 days a weekSkills required:AutoCAD, Autodesk 3ds Max, Autodesk Maya, Animation, Adobe After Effects, Game development, Blender 3D, Unreal Engine, Texturing, Unity Engine and Graphic DesignOther Requirements:A. Required skills:1. Working knowledge of Blender (modeling, texturing, UV unwrapping)2. Basic understanding of how 3D assets are used in game engines3. Willingness to learn VFX and animation on the job4. Comfortable experimenting with AI tools for 3D or art workflows, while still building strong manual fundamentals5. A portfolio or personal projects showing Blender work (college projects, personal renders, freelance samples all count)B. Good to have:1. Any exposure to Unreal Engine (import/export, basic material setup)2. Unity familiarity (optional, not mandatory)3. Any exposure to AI tools in art pipelines (texture gen, AI rigging/animation assist tools)4. Basic understanding of PBR texturing conceptsAbout Company:Oodles Technologies is an offshore software development company with a focus on state-of-the-art technologies. We have our niche in awe-inspiring domains like blockchain, machine learning, artificial intelligence, ERP, big data and live video streaming. We keep close tabs on the latest trends and technologies and with our highly skilled team of developers, we deliver end-to-end development solutions at the best market rates.

Responsibilities

Oodles Technologies is a leading information technology & consulting firm, committed to enhancing the value of enterprises through cutting-edge technology solutions. We are looking for a proactive and motivated 3D designer to join our dynamic team. We're looking for an early-career Blender 3D artist to support our game development team on an ongoing basis. The role covers 3D modeling, basic VFX, and animation work, using both manual workflows and AI-assisted tools. This is a standing requirement since the game dev team always needs artist support, so we're looking for someone eager to learn and grow into the role with guidance from the team.

Key Responsibilities:

1. Create basic 3D models (props, simple characters, environment pieces) under guidance

2. Assist with texturing and UV unwrapping

3. Support basic VFX work (particle effects, simple shaders) using Blender

4. Learn and apply rigging and animation basics for simple objects/characters

5. Use AI-assisted tools (texture generation, retopology helpers, etc.) to speed up work, while also building manual skills

6. Help prepare and export assets for use in Unreal Engine (and Unity, if applicable)

7. Take feedback from senior artists/developers and iterate on assets

8. Handle day-to-day small asset requests to keep the game dev pipeline moving

Key skills

How to apply

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