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VR Specialist - Unity

Technocil Pvt Ltd Verified employer

Actively hiring · Posted 2d ago · JEV261175E2F0796F

SalarySalary not disclosed
Experience5–9 yrs
LocationBangalore, Karnataka
Work modeRemote · Full time
Openings1
IndustryIT Services & Consulting

Job description

Technocil Private Ltd, We are looking for a VR Specialist with 57 years of hands-on experience in developing high-quality VR/AR applications, interactive experiences, games, or simulations using Unity 3D.

Key Responsibilities

Develop, integrate, and optimize VR/AR applications using Unity and C#.Build immersive experiences for Meta Quest, HoloLens, WebXR, and other emerging VR/AR platforms.Implement interactive VR features including hand tracking, gesture-based interactions, controllers, spatial interactions, and immersive UI/UX.Work closely with designers, 3D artists, and developers to deliver high-quality VR experiences.Integrate and work with VR/AR SDKs, APIs, plugins, and third-party libraries.Optimize applications for performance, frame rate, memory usage, loading times, and device-specific constraints.Work with 3D assets, shaders, lighting, physics, animation, rendering, and post-processing within Unity.Debug, profile, and resolve technical issues across different VR/AR devices and environments.Stay updated with the latest VR/AR technologies, Unity features, SDKs, and industry best practices.Requirements

57 years of professional experience in Unity development, with significant hands-on experience in VR/AR applications.Strong proficiency in Unity 3D and C#, with a solid understanding of object-oriented programming.Hands-on experience developing for Meta Quest and/or other standalone VR headsets.Practical experience with platforms such as HoloLens, WebXR, or other AR/VR devices.Strong understanding of VR frameworks and SDKs such as OpenXR, Oculus/Meta XR SDK, SteamVR, or equivalent technologies.Experience with AR frameworks such as ARKit, ARCore, or Vuforia is an advantage.Good understanding of VR/AR UI/UX principles, including spatial UI, hand tracking, gestures, and controller-based interactions.Strong knowledge of 3D graphics, shaders, lighting, physics, animation, and rendering.Experience with Unity profiling and performance optimization for VR devices.Experience integrating REST APIs, plugins, SDKs, and third-party libraries into Unity applications.Familiarity with Git or other version-control systems.Strong problem-solving skills and the ability to independently take ownership of VR features from development through deployment.Experience working with 3D modeling/animation pipelines and tools such as Blender or Maya.Familiarity with AI, computer vision, spatial mapping, or real-time tracking technologies.

Compensation: 50,[hidden],000.00 per month

Benefits:

Provident FundWork Location: In person .

Key skills

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